Ryan Evans - Resume

UX Strategy & Research, Boston, MA

 

EXPERIENCE

Director of Experience Design, Corey McPherson Nash

2006 - present

Leads the critical process of understanding business and user needs, and mapping those needs to exceptional user experiences for websites and applications. Over the course of 20 years has collaborated with graphic designers, technologists, and content specialists to design over 150 user experiences for clients in healthcare, higher education, emerging business, professional services, and nonprofit. Clients include Ability Network, Harvard Business School, Loeb & Loeb, Communispace, Cardozo School of Law, Museum of Science Boston, MIT, BBN Technologies, Visible Measures, Tufts CTSI, Isis Parenting, Biogen Idec, Buckingham Browne & Nichols School, Cubist Pharmaceuticals, Innosight, Tuck School of Business, Visible Measures, Phillips Exeter Academy, E Ink, Nickelodeon, PTC, Forrester Research, Northern Light, and American Girl. Developed proposals and participated in pitches for dozens of projects.

 

Director of Technology, Corey McPherson Nash

1995-2006

Working with small and large project teams, developed user experiences for a wide range of websites and interactive experiences. Managed and coordinated development team during front-end and back-end website implementation. Collaborated in development of interactive project processes including leading the development of Corey’s technical development and information architecture process and standards for site organization, navigation, labeling, and usability.

 

Research AssistanT, MIT Media Lab

1991-1995

Conceived, designed and prototyped research projects including a layered multi-media city map, a description-based video clip selection mechanism, video annotation tools, and interactive story structures. Experience included interactive movie design (documentary and narrative), creating and presenting demos for corporate sponsors, and human interface design. Worked closely with visiting scholar Richard Saul Wurman on the conception, research and compilation of a planned book and interactive experience chronicling the history of the MIT Media Lab. As an undergraduate, helped design and implement *Logo, a massively parallel version of Logo running on The Connection Machine supercomputer.

 

Faculty - Cambridge Center for Adult Education

2004-2009

Developed and taught an ongoing course, “Reading Graphic Novels”, focused on deep study of the form and language of literary graphic novels from a variety of traditions and cultures. Course has continued for over twelve years as a monthly study group. Lectured on topics in comics, sequential art, and cinema at the Cambridge Center, Center for Cartoon Studies, MIT, Boston University, and other institutions.
 

Adjunct Faculty, Lesley University

1999-2001

Co-developed and co-taught new undergraduate course, “Film Form,” introducing the art and design of cinema. The course gave graphic design students basic analytical skills that could be applied to the design of static and dynamic media. Coursework included close analysis of film, writing, sketching and storyboarding as well as an outline of film history. Responsible for curriculum development, weekly lectures, discussions, and grading. Advised student projects.

 

EDUCATION

MIT Media Lab, MS, Media Arts & Sciences, 1994

MIT, BS, Computer Science & Engineering, Minor in Film & Media Studies, 1991

 

SKILLS

  • Qualitative user research

  • Workshop facilitation and discovery

  • User personas

  • Workflow analysis

  • Heuristic evaluations

  • UX recommendations & concepts

  • Sitemaps & wireframes

  • UX pattern library planning

  • Low and high-fidelity prototyping

  • Online and in-person usability testing

  • Client and vendor coordination